← Back to project summary Bullet-Point
A closer look at what it is, what is in it, and what I built.
Dodge everything
- Three levels of enemy waves that get denser and meaner as you go.
- Triangle fighters fan out bullets in multi-wave spreads, and missile turrets launch homing missiles that chase you across the screen.
- About fifteen minutes from the first shot to the credits, built to be replayed for a better score.
The boss
- Opens with a slow, sparse bullet field to let you find your footing.
- Then cycles through a beam-splitter blast, twin homing-missile turrets, shotgun bursts, and a field of mines.
- In its later phases it stops taking turns and starts layering those attacks together.
Behind the game
- Designed and refined the player controls so the game felt responsive and readable.
- Created the enemy designs and built an enemy wave system to structure the action.
- Built and tuned the 3 levels so the difficulty ramped up in a clear and satisfying way.
- All art and code were made by our team, and the music was custom-made by our friend for the game.
Live project Play or download on itch.io Open the site in a new tab ↗