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Tick-Tock-Take cover image

Tick-Tock-Take

Recover the artifacts and return to your timeline - trillions of dollars hang in superposition. Tick-Tock-Take is a first-person roguelike heist shooter where you play a time thief breaking into ancient Greece, a medieval castle, and a space station to steal priceless relics. The moment you grab one, the whole level wakes up and the Time Police pour in. Wallrun along temple walls, grapple across a castle keep, weave between laser walls, and dash straight through a crowd, while a spawn director keeps spending more on enemies the longer you linger. Every kill can drop a powerup, and with 23 of them to stack, no two runs play out the same way.

Attention: No public build yet. The image above is the game's own loading-screen art.

Built

2025

Who built it

Three-person team with Ben Smith and Michael Chambers. I built the levels, the adaptive spawn director, the relic objective, and most of the enemy roster.

Built with

Not hosted - possible later

Not published yet. A Windows download on itch.io is the natural first home.

Ship a Windows build on itch first. It is a 3D game with custom shaders and a lot of physics, so a browser build is a real porting job rather than a checkbox.