Tick-Tock-Take
Recover the artifacts and return to your timeline - trillions of dollars hang in superposition. Tick-Tock-Take is a first-person roguelike heist shooter where you play a time thief breaking into ancient Greece, a medieval castle, and a space station to steal priceless relics. The moment you grab one, the whole level wakes up and the Time Police pour in. Wallrun along temple walls, grapple across a castle keep, weave between laser walls, and dash straight through a crowd, while a spawn director keeps spending more on enemies the longer you linger. Every kill can drop a powerup, and with 23 of them to stack, no two runs play out the same way.
Attention: No public build yet. The image above is the game's own loading-screen art.
Built
2025
Who built it
Three-person team with Ben Smith and Michael Chambers. I built the levels, the adaptive spawn director, the relic objective, and most of the enemy roster.
Built with
- Unity 2022.3
- C#
- ProBuilder
- Unity Input System
- Custom HLSL shaders
- Post Processing Stack
- ScriptableObject item system
- Object pooling
Not hosted - possible later
Not published yet. A Windows download on itch.io is the natural first home.
Ship a Windows build on itch first. It is a 3D game with custom shaders and a lot of physics, so a browser build is a real porting job rather than a checkbox.